ON BECOMING A GAME CREATOR

So, I've been working in the tabletop games industry for almost 30 years, in one capacity or the other. I still do, today.

In the past, the only ways you had to produce a game (be it a boardgame. a roleplaying game, a card game... Whatever) were to either pitch it to a publisher, or to have quite a bit of spending money, to get a relatively small print run made privately, in the hope of selling it. Maybe even starting your own publishing.

Now things have changed a lot. There's many more publishers, to begin with, but - thanks to the web - it also became easier to self-publish. You can use a crowdfunding website, or put your game on a POD (Print on Demand) platform.

And in all this, I see people doing more than a few errors, that critically impact on their success. These errors are mostly due to inexperience, so I decided to open this blog specifically to address these problems, and help people getting around of them.

Because, what's the use of experience if you don't share it?

I aim to post a new installment twice a week, on Tuesdays and Fridays. We'll see if I can keep up!

And here we go, with the first post in what I hope will be a series of advices for those who want to create their own game (but most of these posts will be pertinent to every creatives, from aspiring novelists to comic artists... Maybe even musicians). Let's start.


FAIR WARNING: Although I will occasionally talk about game design, this is not a series or a course of game design. If you need one, there's plenty of very good ones out there - go and look for them.

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